What if I told you that a “looter shooter” with 6 unique classes, procedurally generated maps, multiplayer hubs, competitive PvP arena came out two full years before Borderlands, and was headed by the creators of the Diablo series?
I’m now going to do my best at dissecting what Hellgate did right and arguably better than other first-person action RPGs like Borderlands, Shadow Warrior 2 and Destiny, while I also do a bit of sleuthing to see why it failed to grasp the attention, reception and audience it deserved.
[youtube https://www.youtube.com/watch?v=F05qrSMyi9w&w=560&h=315]
